Update Notes - February 1
What's up, folks!
In this update, we will bring you a new difficulty level - Reincarnation Level 9. Under this difficulty, the enemies' attributes will not continue to increase, but all their skills will be strengthened. In addition, challenge events will be more difficult! Please be careful. At the same time, the boss [Gluttony] will be randomly added to the new adventure as a boss.
We also introduce three new weapons: [Dragon Breath], [Revealer] and [Storm Chaser]. We hope you all enjoy them!
Furthermore, we have added a new gameplay option called [Mission from Above] of [Bizzare Dream]. Players can undertake missions, complete them and receive bonus effects. However, failing a mission will bring certain penalties, so players need to be more cautious. To adapt to the current game pace, we have introduced the mechanism "DMG Resistance" in this update and made adjustments to some spiritual blessings.
Thank you for your love and support!
- Gunfire Studio
Stage
New Difficulty Level
Reincarnation Level 9:
Unlocked after passing Reincarnation Level 8
No attributes growth of enemies compared with Level 8
Enemies' skills are enhanced, check in Adventure Handbook
More dangerous scene challenge
More crazy enemies' affix
Bizarre Dream
New gameplay option [Mission from Above]:
Players will encounter the Training Master randomly within stages and undertake various forms of tasks from him. Blessings and misfortunes would be obtained simultaneously. Players should choose suitable tasks based on internal and external situations. Only by completing tasks can misfortunes be removed; otherwise, misfortunes will persist with players until the end of the game
[Spiritual Link]:
Removed [Double Powder]
Added [Refined Powder]
Essential: Spiritual Blessing [Combat Elite], Ascension [Explosion Enhancement] level 3
Optional: Ascension [Precise Detonation], [Explosion Maniac], [Sustained Firepower]
Effect: +5% exploration DMG for every 1 meter of explosion AoE
New Random Boss
[Gluttony]:
Plays can encounter [Gluttony] in the Final Boss Selection in [Hyperborean Jokul]
Unlock: Defeat [Pole Monarch] 3 times
Spiritual Assault
Added new rare items which can be obtained in the shop
Weapons
New weapons:
[Dragon Breath]
Weapon type: Launcher
Dual-wielded: Yes
Weapon description: Shot can pierce enemies and cause an explosion when hitting enemies. The weapon enters a charging state after firing
Exclusive inscription: +1 explosion of next shot when dealing DMG more than 2 times for a single shot
Unlock: Defeat [Flame Bomber] 20 times
[Storm Chaser]
Weapon type: Melee
Dual-wielded: Yes
Weapon description: Moving forward for a period of time will enter the "Accelerate" state: increase movement speed and weapon DMG. Stopping moving forward, moving left, right or backward will cause the "Accelerate" state to disappear
Exclusive inscription: Maintaining the "Accelerate" state gradually increases the chance of lucky shot, up to 100%. Reset when exiting the "Accelerate" state
Unlock: Defeat [Catfish Warrior] 15 times within 10m range
[Revealer]
Weapon type: Rifle
Dual-wielded: Yes
Weapon skill: Hitting enemies multiple times while aiming puts them in Weakspot state: weapon DMG will trigger a critical hit
Exclusive inscription:
The more times the enemy's weak spot is hit, the stronger the effect of its Weakspot state
When hitting an enemy in Weakspot state, +80% chance of lucky shot for this shot
Unlock: Critically defeat [Desert Coyote] 15 times
Heroes
Spiritual Blessing
We adjusted some spiritual blessings to make them fit the current situation
[Lightning Messenger]
Old: After dealing a crit hit, inflict Shock effect on the inflicted enemy and all enemies within 3m; When Lei Luo attacks an enemy affected by Shock effect, increases Weapon and Skill DMG by 100%
New: After dealing a crit hit, inflict Shock effect on the inflicted enemy and all enemies within 3m; When Lei Luo attacks an enemy affected by Shock effect, increases Weapon and Skill DMG by 200%
[Smogbound Zone]
Old: +40% [Smoke Grenade] effective range, +5s duration; +20% DMG Resistance when you or your teammate is in the area of smoke grenade
New: +40% [Smoke Grenade] effective range, +5s duration; +20% DMG Resistance when you or your teammate is in the area of smoke grenade. +50% elemental DMG taken and +100% elemental effect chance of enemies when they are in the area of smoke grenade
[Elemental Maestro]
Old: Gain a buff for 4s every 10s. Grants +100% Elemental DMG and guarantees Elemental Effects with the buff
New: Elemental DMG won't be affected by the defence type. +60% DMG to enemies in 2 types of elemental effect. +90% DMG to enemies in 3 types of elemental effect
[Flame Dance]
Old: +30% Weapon DMG and +5% enemy DMG taken when inflicting the Burning Effect on the enemy (up to 10 stacks)
New: +30% DMG and +5% enemy DMG taken when inflicting the Burning Effect on the enemy (up to 10 stacks)
[Energy Draining]
Old: After casting [Spiritual Flame], enter [Burn Out] state. +150% Weapon DMG, +10% Attack Speed, +10% Movement Speed, and recover 2 energy when inflicting Burning Effect, but consume 5 energy per second. Energy consumption and bonus effect increases by 100% for every 5s in Burn Out (up to 5 times). It ends when re-casting Spiritual Flame or energy runs out
New: Recover 2 energy when inflicting Burning Effect. After casting [Spiritual Flame], enter [Burn Out] state. +300% Weapon DMG, +20% Attack Speed, +20% Movement Speed, but consume 5 energy per second. +100% energy consumption, +50% bonus effect for every 5s in [Burn Out] (up to 4 times). It ends when re-casting [Spiritual Flame] or energy runs out
[Raging Inferno]
Old:+15% base DMG of [Spiritual Flame] for every enemy hit by it (-10 stacks when missed, up to 30 stacks). Recover 1 energy for every 2m moved
New: +45% Base DMG of [Spiritual Flame] for hitting one enemy with [Spiritual Flame] which consumed over 30 energy (up to 10 stacks, last for 90s). Restore 1 energy for every 2m move
[Mecha Crash]
Old: [Mecha Drop] deals extra DMG that is equivalent to Nona's Weapon DMG. -1s cooldown of [Mecha Drop] when reloading. +300% total DMG of next [Mecha Drop] after casting it 2 times
New: +50% total DMG of [Mecha Drop]. The DMG of the next 3 pistol shots after using [Mecha Drop] will be stored and dealt with in the next [Mecha Drop]. -0.5s cooldown of it for every enemy hit by the pistol
[Sword Mastery]
Old: +50% RoF while using [Swords Out], and you can stack Blade Heart even when [Swords Out] is on cooldown
New: +50% RoF while using [Swords Out], +1 extra stack of Blade Heart (up to 3) for next [Sword Out] for every 2 stacks of Blade Heart obtained. You can gain stacks of Blade Heart even when [Swords Out] is on cooldown
[Thorny Bloom]
Old: For every [Fatal Bloom] you gained, +40% [Fatal Bloom] Base DMG for 30s, up to 30 stacks. Deal one more Skill DMG to the enemy when the mark of [Fatal Bloom] vanishes
New: +160 base DMG of [Fatal Bloom] for each use of it for 30s (up to 10 stacks). When the mark disappears, [Fatal Bloom] will strike the enemy twice again. +100% total DMG of these two strikes every time the enemy received DMG from Flying Sword while being marked
Removed Spiritual Blessing of [Ao Bai]:[One Dog Army]
New-added Spiritual Blessing of [Ao Bai]: [Combat Elite]
[Combat Elite]
Effect: No longer suffer movement speed reduction from Special Ammo Weapons. +25% total explosion DMG when dual-wielding for every meter of explosion AoE. -0.5s duration of Dual-Wield for every explosion DMG dealt. When not dual-wielding, -3 CDs of Dual-Wield every reload or use of [Explosive Grenade]
System
New Mechanism [DMG Resistance]
After this update, a new [DMG Resistance] mechanism will be adopted, and related Occult Scroll, Ascension, etc. have been adapted and adjusted. The player's total DMG Resistance will be displayed on the interface. When the player takes damage, the damage will be reduced or increased according to the current total DMG Resistance.
UI
New-added Function: [Auto Advance]
Moving forward automatically is available via pushing the Left Virtual Stick forward; This function can be turned on/off in settings.
(P.S. It is still being optimized! we will support personalized layout in the future update)
Controller
Optimized the code logic of controllers. Please calibrate Hotkey Mapping after the update
Bug Fixes
1. Fixed an issue where the DMG dealt by the enemy displayed as 0 in the knocking down interface
2. Fixed an issue where the storage of weapons in [Transcendent Arsenal] was improper under certain circumstances
3. Fixed an issue where the Permission for Photos was acquired improperly
4. Fixed an issue where stacks of the spiritual blessing [Gradual Improvement] were granted improperly under certain circumstances
5. Fixed an issue where the DMG capacity was improper under certain circumstances
6. Fixed an issue where [Last Stand] in [Ascension Fusion] could not be triggered by [Flesh and Bones]
7. Fixed an issue where stacks of [Voltaic Aegis] would be lost due to DMG dealt to oneself
8. Fixed an issue where the effect of [Shrine of Recovery] would exist even if the occult scroll is removed
9. Fixed an issue where the temporary dash uses of [Qian Sui] via the ascension [Irrepressible Surge] was consumed improperly
10. Fixed an issue where secondary skill uses of [Qing Yan] could not be recovered via the ascension [Cleave Carnival] under certain circumstances
11. Fixed an issue where critical hit dealt via [Wait for Good] could not gain the extra effect of critical hit
12. Fixed an issue where the effect of [Gifted Man] which increases the weapon DMG once defeating enemies by critical hit 15m away was invalid under certain circumstances
13. Fixed an issue where the bonus effect of attack speed via ascension [Last Stand] was invalid
14. Fixed an issue where the HP of Pole Monarch decreased when selecting [Mysterious Jokul] in [Bizarre Dream]
15. Fixed an issue where players might get stuck in some locations in [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul] under certain circumstances
16. Fixed an issue where some dropped items could not be picked up in some locations in [Longling Tomb], [Anxi Desert],[Duo Fjord] and [Hyperborean Jokul]
17. Fixed an issue where some non-shot weapon skills would trigger [Cautious Shot] and [Perfect Sixth]
18. Fixed an issue where the wheel of [Star Devourer] did not rotate while firing and reloading
19. Fixed an issue where [Star Devourer] was not compatible with occult scroll [Bloody Ammo] and the spiritual link [Strive to Survive]
20. Fixed an issue where the process of shield/armor recovery was improper under certain circumstances
February 1st Emergency Patch Notes
Bug Fixes
· Fixed an issue where the Golden Goblet cannot be interacted in the [Economic Pressure] of Daily Chanllenge under certain circumstances
Gunfire Reborn is an adventure level-based game featuring FPS, roguelite, and RPG elements.Players can control unique heroes—each with different abilities—as they adventure through random
levels and pick up randomly dropped weapons.
You can play Gunfire Reborn alone or cooperatively with up to three other players (4-player co-op).Every level is random; each new restart is a brand-new experience.You will meet different heroes and experience new weapons, items, checkpoints, and unique combat
rhythms across the game’s many levels.