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Update Note – Jan 13th

What’s up folks! In this update, new paid hero - [Li], and new mode [Bizarre Dream] are available. You could explore more combinations in [Spiritual Link] or challenge yourself in [Mysterious Jokul]. Considering the new mode can be quite challenging, it is only available in Reincarnation difficulties. On the other hand, there are 2 new weapons - [Cloud Weaver] and [Arc Light], and an update for [Justice] as well.

Have fun in Gunfire Reborn!

-- Gunfire Studio

 

Hero
New Paid Hero - [Li]
Intro:
Master the spirit, and blaze the sky with crimson flame.
As the descendant of the Qingqiu Gens, Li is capable of consuming her enemies with scorching flame, and summoning the fiery spirit to finish things off. Li also figured to combine her flame techniques with powerful firearms, which allows her to take down enemies efficiently, yet elegantly. 

 

Skills:
Primary Skill - [Spiritual Flame]:
Cast a shockwave which deals 350 Fire DMG to enemies along the way. Every 1 energy consumed (Up to 60) during the charge will boost the DMG by 2%. The ability will [Evolve] when consuming 30 energy, increasing the DMG and AoE range by 100%. Initial maximum energy is 60. Restore 2% energy per second automatically, or 2 energy when killing enemies with Fire DMG.
Secondary Skill - [Blazing Meteor]:
Summon a Blazing Meteor, dealing 500 Fire DMG. Recover 2 energy for every enemy hit by Blazing Meteor.

 

Exclusive Talents:
(1) Practice Makes Perfect: When Spiritual Flame hits an enemy, energy consumed will be accumulated. For every 1200 energy accumulated, +30% charging speed of Spiritual Flame, up to 3 stacks.
(2) Flame Arsenal: Drop an extra Fire DMG weapon after defeating a Boss or an Elite.
(3) Overheating: +100 Blazing Meteor Base DMG.
(4) Flaming Cape: +20 Max Shield. Upon taking DMG, inflict Burning Effect to the enemy.
(5) Hunt of Fire: +50% DMG against enemies in Burning Effect.

 

Exclusive Spirit Blessings:
·[Flame Dance]: +30% Weapon DMG for 10s and +5% enemy DMG taken when inflicting the Burning Effect on the enemy. (up to 10 stacks)
·[Cataclysm]: +1% DMG of Blazing Meteor for every 1 energy stored. When casting Blazing Meteor at a target, cast Blazing Meteor on all enemies within 8m (CD 4s). (Every remaining Blazing Meteor use will reduce the cooldown by 0.1s, up to 3s)
·[Raging Inferno]: +15% base DMG of Spiritual Flame for every enemy hit by it (-10 stacks when missed, up to 30 stacks). Recover 1 energy for every 2m moved.
·[Energy Draining]: After casting Spiritual Flame, enter Burn Out state. +150% Weapon DMG, +10% Attack Speed, +10% Movement Speed, and recover 2 energy when inflicting Burning Effect, but consume 5 energy per second. Energy consumption and bonus effect increases by 100% for every 5s in Burn Out (up to 5 times). It ends when re-casting Spiritual Flame or energy runs out.

·Added Auto-cast option for [Striking Punch] when Aspis is on.

 

Stage
New Game Mode (Available in Reincarnation)
In this update, a new game mode is added into the game –Bizarre Dream. In Bizarre Dream, you can have various game experiences by enabling different modifier. There are 2 modifiers for now: 
(1) Spiritual Link: Specific combinations will offer additional buffs.
(2) Mysterious Jokul: In this mode, the Hyperborean Jokul is more dangerous. To confront the rigorous challenge ahead, all Peddlers and Phantom Peddlers are well-stocked, and you can refresh once for free. Spiritual Remnant in Jokul is awake as well. You can change the Spirit Blessing once.

·Monster Enhancement [Immortal] will no longer appear in Room Challenge [Fully Armed].

 

Weapon
New Weapon:
[Cloud Weaver]
Type: Pistol
Intro: Launches 5 controllable spiritual spikes. DMG of the next attack increases with flight distance.
Weapon Skill: Return all spikes.
Exclusive Inscriptions:
·The upcoming attack to an enemy hit by Cloud Weaver causes an extra attack that deals 30% DMG.
·Increases the DMG to the same target by 20% for every attack (Up to 100%). 
Unlock: Default

[Arc Light]
Type: Pistol
Intro: Inflict lightning that automatically attacks nearby enemies. Every 4 hits with lightning grants 1 use of Dagger Fan.
Weapon Skill: Cast a fan of daggers, marking hit enemies. Inflict 2 extra lightnings when a dagger or lightning hits the marked enemy.
Exclusive inscriptions: 
·Inflict 1 extra lightning when hitting the enemy. 
Unlock: Default

Weapon Adjustment:
[Justice]
Old: Throw grenades that can be manually detonated.
New: Fires a grenade that generates a lava field when it explodes, dealing damage on time.
Bullet Speed: 35->40
New Exclusive Inscription: -40% Base Weapon DMG. Fires 3 grenades with less AoE.
Exclusive Inscription Removed: +25% Lucky Shot Chance for each projectile detonated at the same time.

[Wild Hunt]
RoF: 650->450 (Between 2 constant shots)

Monster
Boss Adjustments:
[Wind God]
·Moved up the first attack.
·Reduced the cooldown of dive attack and tornado. 
·Increased the damage of dive attack and wing gust.
·Increased the attack speed of dive attack.
·Slightly increased the HP of Wind God.

 

Daily Challenge
Challenge Adjustment:
The max amount of enhanced monster is now related to player’s talent level. Slightly reduced the amount for level 35 ~ level 70, and slightly increased the amount for above level 140.

 

Theme Adjustments:
·Resurgency
Theme Item Adjustments
Old: Heroes get 3 extra resurrections.
New: Heroes get 2 extra resurrections
Add: Taking 20 DMG/s for 10s after revive. Become Immune to DMG for 3s upon defeating the enemy in the duration.

·Explosive Carnival
Theme Item Adjustments
Old: Deal an additional 10% weapon DMG if an explosion only hits one enemy.
New: Deal an additional 20% weapon DMG if an explosion only hits one enemy.
 [Fusion Bomb] Adjustment
Old: 
When killing the enemy with explosion DMG, accumulate the amount of overkill DMG. After accumulating overkill DMG for 5 times, your next explosion hit would apply all overkill accumulations as additional DMG.
New:
Accumulate 60% excess DMG when defeating enemies with Explosive DMG. After 5 accumulations, the next Explosive hit will deal extra DMG accumulated.

·Economic pressure
Theme Item Adjustments
Old: For every 30 copper held, the hero's max HP -1 ; if the max HP is 1, the max shield/armor is deducted until both are 1
New: For every 40 copper held, the hero's max HP -1 ; if the max HP is 1, the max shield/armor is deducted until both are 1

·Crystal Seeker
Theme Item Adjustments
Crystal bonus duration: 10/7/5/4/3s → 12/9/7/6/5s

·Elemental World
Theme Item Adjustments
Old: When element is restrained, only 50% damage is caused instead of 75%.
New: When Element is restrained, only 50% DMG is dealt instead of 75%; When Element has an advantage, deal 175% DMG instead of 150%. 

·Headhunter
Theme Item Adjustments
Old: CritX ×4
New: CritX ×5

 

Graphics
·Optimized the performance when [Pole Monarch] is defeated.
·New Graphics Option - Ragdoll Physics
When it is enabled, monsters will have a more realistic physics when defeated. You could disable this option for better performance.

 

Sound
·Added sound effect for UI buttons in login screen.

 

UI
·Optimized the reward display of Daily Challenge.
·Added reduced damage font display.

 

Achievements
New Achievements
·[Born of Fire] - Finish a run at any difficulties as Li.
·[Spare No Effort] - Consume all energy to cast Spiritual Flame for 200 times.
·[Legend of Crimson Fox] - In single player at Nightmare or above difficulty, defeat any boss with Spiritual Flame only.
·[Pragmatist] - Acquire 15 different effects of Spiritual Link.
·[Return to the Apex] - Finish Mysterious Jokul.
·[Hell Hunter] - Defeat 30 enhanced Elite monster.

 

Bug Fix
Fixed an issue that [Tao’s] flying swords are displayed improperly in 3rd person perspective..
Fixed an issue that the damage of [Tao’s] flying sword is improper when the game freezes.
Fixed an issue that [Chain Lightning] cannot hit Pole Monarch’s [Aura Jar] properly.
Fixed an issue that the retract attack and [Striking Punch] of [Qian Sui] cannot hit Yoruhime-Maru at certain spots.
Fixed an issue that when [Qing Yan] has Lv3 [Steel Armor], [Last Stand] cannot be triggered properly after triggering [All or Nothing].
Fixed an issue that the VFX of [Qing Yan] is displayed improperly at the ending panel when game is failed. 
Fixed an issue that when [Easy Kill] is removed by [Break the Ice], the stack will reset after re-acquire it.
Fixed an issue that Lv1 [Luminous Heart] still in effect after it is removed by [Break the Ice].
Fixed an issue that when [Energy Echo] is removed by [Break the Ice], the special effect is displayed improperly.
Fixed an issue that the weapon VFX is improper in logbook.
Fixed an issue that the weapon unlock is improper at certain circumstances.
Fixed an issue that the attack animation of [Flowing Light] is improper.
Fixed an issue that the weapon skill of [Deafening Mortar] cannot fire at certain circumstances.
Fixed an issue that when the magazine of [Poisonous Ghost] and [Flowing Light] is empty, the auto-reload can be triggered improperly.
Fixed an issue that [Rainbow] and [Thunderclap Gloves] can stack spore gemini inscription improperly at certain circumstances.
Fixed an issue that the exclusive inscription of [Rainbow Arch] - Weapon skill consumes all magazine ammo and deal higher DMG is not in effect.
Fixed an issue that the exclusive inscription of [Dragonchaser] - Launch 3 marks and all shots home in on the marks in sequence is not in effect.
Fixed an issue that equipping [3rd Time Unlucky] causes the display error of Mysterious Chest UI.
Fixed an issue that equipping [Bloody Ammo] may leads to the manual reload unavailable.
Fixed an issue that players cannot exit Vault under certain circumstances.
Fixed an issue that [Grenadier] in [Longling Tomb] may hide behind the door where player’s attack cannot reach
Fixed an issue that players may be knocked out of the map at a certain spot in [Hyperborean Jokul - Stage 1].
Fixed an issue that drops cannot be obtained at certain spots in [Hyperborean Jokul - Stage 1].
Fixed an issue that a Vault entry cannot be interacted properly in [Duo Fjord - Stage 2].
Fixed an issue that players may be knocked out of the map at certain spots in [Duo Fjord - Stage 1].
Fixed an issue that monsters may enter the mountain terrain and cannot hit by players in [Anxi Desert - Stage 3].
Fixed an issue that the on-hit effect of certain objects in [Hyperborean Jokul] is improper.
Fixed an issue that certain spots may lead to stuck in [Duo Fjord - Stage 3].
Fixed an issue that the damage range of [Elite Lizard] is inconsistent with its effect.
Fixed an issue that the invincible prompt of [Wind God] is displayed improperly. 
Fixed an issue that under certain circumstances, [Nihilation Monk] may get stuck out of the battle area.
Fixed an issue that under certain circumstances, images cannot be uploaded in feedback system.
Fixed the UI error when repetitive login happens.
Fixed an issue that under certain circumstances moving buttons may not work.
Fixed an issue that in the Daily Challenge [Unavoidable Confrontation], the Cloning monster’s HP is improper.
Fixed an issue that voice chat is unavailable under certain circumstances. 

 


 Additional Update - 1/16 

·Fixed an issue that under certain circumstances, hero skills and weapons can be repeatedly performed.
·Fixed an issue that under certain circumstances, hero skills, fire, and weapon swap cannot be used properly. 

 


 

Additional Update - 1/17

·Fixed an issue that certain Andoroid devices cannot login with Facebook account. 

 


Update Notes - 2/2


 
UI
· Button Customization is now available in Bizarre Dream.
· Optimized the cooldown reminder of Spiritual Blessing [Cataclysm].

 

Bug Fix
· Fixed an issue that the Ascension of [Lei Luo] - [Magical Supply] cannot be triggered properly.
· Fixed an issue that when using [Dual-Wield], the aiming effect is not proper.
· Fixed an issue that when [Ao Bai] is knocked down while using [Dual-Wield], the auto-fire does not stop properly.
· Fixed an issue that in multiplayer, auto-fire does not in effect properly to Spirit Jar when [Ao Bai] is using [Dual-Wield].
· Fixed the see-through error of [Deafening Mortar] under certain circumstances.
· Fixed an issue that when [Arc Light] hits [Golem], the VFX of rock attack is improper.
· Fixed an issue that the auto-fire of [Cloud Weaver] is improper under certain circumstances.
· Fixed an issue that [Cloud Weaver] may disappear when attacking [Ichthyosaurus Offspring].
· Fixed an issue that the monster enhancement [Bleed] may deals damage improperly under certain circumstances.
· Fixed an issue that the VFX of [Nihilation Monk] does not disappear properly.
· Fixed an issue that emoji cannot be sent properly under certain circumstances.
· Fixed some issues caused by ground error.
· Fixed an issue that drops cannot be automatically obtained under certain circumstances.

ABOUT GUNFIRE REBORN

Gunfire Reborn is an adventure level-based game featuring FPS, roguelite, and RPG elements.Players can control unique heroes—each with different abilities—as they adventure through random levels and pick up randomly dropped weapons.
You can play Gunfire Reborn alone or cooperatively with up to three other players (4-player co-op).Every level is random; each new restart is a brand-new experience.You will meet different heroes and experience new weapons, items, checkpoints, and unique combat rhythms across the game’s many levels.

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